Building iOS apps with Genero
Genero provides a command-line tool to build applications for iOS devices.
Basics
Genero mobile apps for iOS are distributed as IPA packages, like any other iOS app. Genero provides a command line tool to build the .ipa package for your mobile application, or the .app directory for simulators.
Prerequisites
- The Genero BDL development environment (FGLDIR) must be installed on the Mac computer to compile your program files.
- The GMI archive (and gmibuildtool) must be installed and
available.
The GMI archive is provided as a ZIP archive (fjs-fglgmi-*.zip). Extract the archive into FGLDIR.
Warning: If the GMI archive is not extracted into FGLDIR, the Xcode® project of the $FGLDIR/demo/MobileDemo/userfrontcall demo does not work.For test purposes, the GMI zip archive can be installed elsewhere in a location of your choice. You may choose to do this to resolve problems resulting from several GMI versions. If you install elsewhere, define an environment variable GMIDIR with the install location and add $GMIDIR/bin to the path.Note: The GMI buildtool does not need GMIDIR. However, all the supplied GMI demos need GMIDIR in the Makefiles.Check that the gmibuildtool command is available (add GMI-install-dir/bin to PATH for convenience).Important: When re-installing a new GMI archive, remove all "build" directories created by the gmibuildtool. - Get an Apple developer
account, device identifiers (UDID) and corresponding identifiers to sign your iOS app (certificate,
bundle id, provisioning profile).Important: The UDID is the identifier of your physical device, it can be found with the instruments -s command when the device is plugged to the Mac. When deploying on a physical device, make sure that the UDID of the device is listed in the Apple Developer account that is used to generate the provisioning profiles.
- Xcode must be installed
on your Mac® OS X computer (utilities from Xcode toolchain are required).Note: Make sure that the installed Xcode version supports the iOS versions of your mobile devices. As a general rule, update the Xcode and iOS to the latest versions.
- iOS app resources such as icons and launch images (in all required sizes).
Finding the UDID of the plugged device
$ instruments -s
Known Devices:
fraise [55D6D6C1-DE87-52F0-865E-3C6DC79F13D7]
Fourjs2 iPod touch (9.1) [78b7452fa9462c98c3bc7047da344314fd032004]
iPad 2 (9.0) [19CDA827-CA55-46F1-9376-BF61E2ECFDBB]
iPad Air (9.0) [F55E1207-C42B-472E-BD76-5B5AE46DE77A]
iPad Air 2 (9.0) [A0E8C4CD-67CD-42CB-84DF-9C75AC773293]
...
Known Templates:
"Activity Monitor"
"Allocations"
...
In the above output, the UDID of the iPod® is 78b7452fa9462c98c3bc7047da344314fd032004
.
Environment settings
Before starting the command-line buildtool, make sure that Xcode tools are available. Try xcodebuild from the command line.
The gmibuildtool
The gmibuildtool command line tool can build IPA packages of iOS apps written in Genero.
--version
option of the
gmibuildtool:$ gmibuildtool --version
GMI version:1.30.12
VM version:3.10.05
GWS version:3.10.06
Manage GMI plugins
In order to get the list of plugins installed in the GMI environment, use the
--list-plugins
option:
$ gmibuildtool --list-plugins
...
cordova-plugin-device-motion
cordova-plugin-media
...
To install additional plugins in the GMI installation directory, use the
--install-plugins
option, for example:
gmibuildtool --install-plugins path-to-plugin-sources
For more usage examples, see Cordova plugins.
Creating the GMI front-end for development purpose
A self-made GMI front-end can be created with the gmibuildtool command. For more details, see Mobile development mode.
Specifying the target to build and deploy the iOS app
The gmibuildtool command can build and install iOS apps for the simulator or for physical devices.
The build and/or install action is controlled by the --device
option:
- By default, when not specifying the
--device
option, a GMI.app directory is created for the simulator. - When specifying the
--device booted
option, the GMI.app directory is created and the app is installed on the booted simulator. - When specifying the
--device phone
option, the GMI.app directory and .ipa file are created. - When specifying the
--device physical-device-name
option (with a real physical device name plugged on your Mac), the GMI.app directory and .ipa file are created and the app is installed on the device.
By default, the generated GMI.app directory and
.ipa archive can be found in $PWD/build
sub-directories. However you can specify the destination IPA file with the
--output
option.
Specifying the GBC for Universal Rendering
--gbc
option to specify which GBC has to be bundled in the iOS app
package:gmibuildtool ... --gbc path-to-gbc-archive ...
If this option is used, the embedded applications will implicitely be displayed with Universal
Rendering. There is no need to set the gui.rendering
option in the FGLPROFILE.
However, if gui.rendering="native"
is set, the native GUI mode will be used, even
if the GBC option is specified during the build.
Elements used to build the iOS app
- The GMI binary archive, containing the GMI front-end and the FGLGWS runtime
system library,Note: These files are provided in the fjs-fglgmi-*.zip archive.Important: When re-installing a new GMI archive, remove all "build" directories created by the gmibuildtool.
- The GBC to be used for Universal Rendering (
--gbc
option), - The compiled application program and resource files (.42m,
.42f, etc),Note: The application program files must include a main.42m or main.42r module.
- The display name of the app (
--app-name
option), - The version of the app (-
-app-version
option), - The debug or release mode (
--mode
option), - The certificate (to sign the app) (
--certificate
option), - The bundle Identifier (
--bundle-id
option), - The app provisioning profile (.mobileprovision file)
(
--provisioning
option), - iOS app specific resources:
- App icons (
--icons
option), - Launch images (
--launch-images
option) or launch storyboard file (--storyboard
option).
- App icons (
For a complete description of command options, see gmibuildtool.
Default build directory structure
For convenience, the buildtool supports a default directory structure to find all files required to build the app:
top-dir
|
|-- main.42m and other program files, as described in Directory structure for GMI apps
|
|-- gmi
| |
| |-- Info.plist
| |
| |-- LaunchScreen.storyboard or (default launch images)
| | -- Default@2x.png
| | -- Default-568h@2x.png
| | -- Default-Landscape.png
| | -- Default-Landscape-667h@2x.png
| | -- Default-Landscape-736h@3x.png
| | -- Default-Landscape@2x.png
| | -- Default-Portrait.png
| | -- Default-Portrait-736h@3x.png
| | -- Default-Portrait-667h@2x.png
| | -- Default-Portrait@2x.png
| | ...
| |-- icon_29x29.png
| |-- icon_40x40.png
| |-- icon_57x57.png
| |-- icon_58x58.png
| |-- icon_72x72.png
| |-- icon_76x76.png
| |-- icon_80x80.png
| |-- icon_120x120.png
| |-- icon_152x152.png
| | ...
- top-dir is the top directory of the
default structure. It will typically hold your application program files. A
different program files directory can be specified with the
--program-files
option. - top-dir/gmi is the default directory
containing the app resource files such as icons:
- Info.plist is the Information Property List File that
will be used to build the app. Some properties will be overwritten by
gmibuildtool options like
--app-name
and--app-version
. - Provide either a launch screen storyboard or default launch images:
- LaunchScreen.storyboard is the default storyboard file for the app launch
screen. This file can be specified with the gmibuildtool
--storyboard
option. - Default-*.png are the app launch image files. The directory to find launch
images can be specified with the gmibuildtool
--launch-images
option.
- LaunchScreen.storyboard is the default storyboard file for the app launch
screen. This file can be specified with the gmibuildtool
- icon_*.png are the app icon files. The directory to
find icons can be specified with the gmibuildtool
--icons
option.
- Info.plist is the Information Property List File that
will be used to build the app. Some properties will be overwritten by
gmibuildtool options like
Debug and release versions
iOS apps can be generated in a debug or release version. Release version are prepared for distribution on the App Store, while debug versions are used in development.
In debug mode, the app installed on the device can listen on the debug TCP port to allow fgldb -m connections, after enabling the debug port in the app settings.
Debug or release mode must be specified in the command line with the --mode
debug
or --mode release
option. Additionally, if you want to deploy on a
physical device, you need to use a provisioning profile corresponding to the debug or release
mode:
- In debug mode, the certificate must be a development certificate.
- In release mode, the certificate must be a distribution certificate.
Defining the app version and build number
Apple distinguishes the app version number of a bundle (visible to the end user), from the build version number of a bundle (called a release version number in Apple docs).
You specify the app version number with the --app-version
option of
the gmibuildtool command. This option sets the CFBundleVersion
property of the Info.plist file), and must match the version specified in iTunes® Connect.
In order to distinguish multiple builds (Apple's term is "releases") of the same app
version number, define the build version number of your app with the --build-number
option. This option sets the CFBundleShortVersionString
property of the
Info.plist file. For a given app version, you need to increase this build
number, to be able to upload a new binary on iTunes Connect.
--build-number
option, the build
version number defaults to the app version specified with the
--app-version
option.Defining app properties in the ./gmi/Info.plist file
iOS app are created with a set of properties that are essential configuration information for a bundled executable. These properties are defined in the "Information Property List File", an XML formatted file named Info.plist by convention.
Most important Info.plist
properties are defined with
gmibuildtool options such as --app-name
and
--app-version
. However, you may need to define other properties that are out of the
scope of the buildtool. For example: background modes, device capabilities, screen orientations,
permanent wifi, and so on.
In order to define specific app properties, create an Info.plist file in the top-dir/gmi directory before executing the gmibuildtool. Properties covered by the buildtool will be overwritten, while any other property defined in the top-dir/gmi/Info.plist file will be left untouched.
For more details about the Info.plist file structure, see Apple developer site page about Information Property List File.
Building an iOS app with gmibuildtool
Follow the next steps to setup a GMI app build directory in order to create an iOS app, based on the default directory structure:
- Create the root distribution directory (top-dir)
- Copy compiled program files (.42m, .42f, fglprofile, application images, web component files, etc) under top-dir.
- Copy the default English .42s compiled string resource file under top-dir.
- Create non-English langage directories (fr, ge, ...) under top-dir and copie the corresponding .42s files.
- Copy default application data files (database file for ex) under top-dir.
- Create the top-dir/gmi directory.
- Copy iOS app resources (icons, launch screen, storyboard) under top-dir/gmi.
- If needed, create an top-dir/gmi/Info.plist file, to define specific iOS app properties.
$ cd top-dir
$ gmibuildtool \
--output myapp.ipa \
--app-name "My App" \
--app-version "v3.1.6" \
--bundle-id "com.example.mycompany.myapp" \
--mode release \
--certificate "iPhone Developer" \
--provisioning "~/Library/MobileDevice/Provisioning Profiles/myapp.mobileprovision" \
--device phone
Building a GMI app with C extensions or custom front calls
In order to create an iOS app using C extensions written in Objective-C as in Implementing C-Extensions for GMI, proceed as follows (the same technique can be used to build apps that include custom front calls):
- Build a static library from your Objective-C sources, by using the
staticlib
target of the $GMIDIR/lib/Makefile-gmi generic makefile (specify the library file name with theUSER_LIBNAME
variable). Thestaticlib
makefile target will produce a .a library file, by using all .m and .c files found in the current directory. For example:$ make -f $GMIDIR/lib/Makefile-gmi USER_LIBNAME=mylib.a staticlib
- When building the app, specify the additional libraries with the
--extension-libs
option. For example:$ gmibuildtool ... --extension-libs "-lz libBPush.a mylib.a" ...
Regardless of whether the --extension-libs
option is used, the
gmibuildtool looks to see if ./gmi/*.a exists. If they
exist, it adds these static libs to the link list.
If a file called ./gmi/link_flags.sh exists, this file is read by gmibuildtool to set additional link flags. For example:
#set LINK_FLAGS to add additional system libs or frameworks
LINK_FLAGS="-bz2 -framework MapKit"
In most cases the *.a files will be sufficient, for system frameworks like MapKit, as long as the following hint is specified in your .m source file:
/* this avoids using -framework MapKit and instructs the linker to link with MapKit*/
@ import MapKit;
Only pure C libs such as libbz2.a actually need the
link_flags.sh file, if no --extension-libs
option is used and
one of the static extension libs needs a system C library.
For complete examples, see $GMIDIR/demo/MobileDemo/userextension and $GMIDIR/demo/MobileDemo/userfrontcall