Understanding drag & drop
This is an introduction to drap & drop programming.
Drag & drop is a well-known feature of graphical applications, allowing the end user to use the mouse to drag an element of a window to another window in the same program or into an external application. The front-end platform/device must support this feature.
Drag & drop can be implemented in regular tables and tree-views
controlled by a singular DISPLAY ARRAY
or a DISPLAY
ARRAY
sub-dialog within a DIALOG
instruction.
Drag & drop is not supported in other dialog contexts, such
as a singular INPUT
, INPUT ARRAY
or
CONSTRUCT
.
With drag & drop, end users can:
- Move drag-able objects between lists and tree-views in the same Genero form or program.
- Move drag-able objects between lists and tree-views in different Genero forms and programs.
- Move drag-able objects between other desktop applications and tables / tree-views in Genero programs.
Drag & drop control is implemented in a DISPLAY ARRAY
with
specific interaction blocks, to handle the events related to
the drag and drop operation. These specific blocks will be triggered
when drag and drop events arrive from the front-end.
Each of these interaction blocks takes an ui.DragDrop
object as a parameter. A
reference variable to that object must be declared before the dialog. In the interaction block, the
ui.DragDrop
object can be used to configure the drag & drop action to take. For
example, a "drag enter" event can be refused.
The ON DRAG_START
and ON DRAG_FINISHED
triggers
apply to the source of the drag & drop operation; the dialog
where the object was dragged. The other triggers provide notification
to the drop target dialog, used to inform the program when the
different drop events occur and to let the target accept or reject
the drop action.
ui.DragDrop
control object:DEFINE dnd ui.DragDrop
...
DISPLAY ARRAY arr TO sr.* ...
...
ON DRAG_ENTER(dnd)
IF ok_to_drop THEN
CALL dnd.setOperation("move")
ELSE
CALL dnd.setOperation(NULL)
END IF
...
END DISPLAY